Community Feedback Difficulty Levels Exploration Game Balance Emotional Engagement Storytelling Pick-up-and-Play Progression Systems Game Longevity Server Types Modding Impact Control Schemes Game Design Fairness in Monetization Game Modes Content Updates Fictional Narratives Matchmaking Systems Bugs and Hackers Quality of Life Updates Sons of the Forest Quality of Life Improvements Traffic Laws Newcomer Challenges Technical Performance Customization Fees Solo Play Completionism Visual Settings Narrative Structure PvP Gameplay Feedback Loot Systems Console Gaming Compensation Gameplay Strategies Emotional Impact Sandbox Gameplay Narrative Mechanics Franchise Fatigue User Interface Design Difficulty Randomized Rewards Character Playability Frustration Movement Mechanics Community Requests Gameplay Changes Difficulty Settings Muscle Memory Morale Impact Gameplay Issues Player Versus Environment Persistent Lobbies Team Composition Narrative Design Navigation Challenges Game Breaking Skill Management
The studio says the change reflects a rapid response to early player feedback favoring the new PvE mode over the co‑op campaign.