Overview
- Design lead Virgil Watkins publicly acknowledged that late spawns can leave players without enough time for intended objectives and called that experience "not great."
- Embark is actively discussing adjustments, with priority on scenarios like trials where a single goal can be invalidated by a late join.
- The studio says late spawns were introduced to stop raids from thinning out after roughly 10 minutes, preserving tension and lobby health.
- Telemetry cited by Embark indicates late joiners often "economically profit" by encountering quieter sessions, remnants of fights, or high-value targets.
- Players frequently report joining raids with about 17–25 minutes remaining, a long-running pain point the team has now addressed publicly without announcing specific changes.