World of Warcraft Final Fantasy Final Fantasy XIV Final Fantasy 14 Game Development Final Fantasy Series Game Mechanics Gameplay Mechanics Player Experience The Elder Scrolls Online Throne and Liberty Dune: Awakening Survival Games Blue Protocol Guild Wars 2 RuneScape Game Design Game Updates Final Fantasy XI Community Engagement Old School Runescape Game Expansions Dune Awakening Fallout 76 Game Strategies Guild Wars MapleStory Character Roles EVE Online Gaming Accessories Old School RuneScape Game Phases Player Trends Boss Abilities Elder Scrolls Online Gameplay Balance The Lord of the Rings Online Standing Stone Games Gameplay Guides Lore and Storytelling Raid Strategies EverQuest Lineage II Aion Dark Ages Pax Dei Dungeons and Dragons Community Fellowship New World Jagex Community Dynamics FINAL FANTASY XIV Character Creation Gameplay Features In-Game Currency Anime-style Games Character Customization Transition to Action-Adventure Social Features Monetization Cultural Themes Platforms Content Expansion The Elder Scrolls Series Final Fantasy XIV Online Community Feedback Game Economy Quest Design Black Desert Online Throne of Liberty Game Launches Game Performance Comparative Analysis Future Releases Game Announcements Streaming Culture World Of Warcraft Character Abilities Character Progression Foxhole Game History Industry Trends Tibia Player Engagement Quality of Life Features
Square Enix confirmed the change in Live Letter 89, with weapons and tools remaining job-bound.