Character Design Combat Systems Character Abilities Character Development Collectibles Cosmetics Abilities Character Customization Wolf Dens Resource Management Item Customization Tactical Gameplay Open World Design Mounts in Games Chance and Probability Third-Person Shooting Character Interaction Character Classes Consumable Traps Environmental Traps Narrative Mechanics Altered Items Farming Mechanics Combat Mechanics Adventure Games Rewards Enemies Heists and Action Character Interactions Weapons Item Acquisition Educational Aspects Battle Pickups Strategy New Skills Factions Map Design Player Experience Battle Royale Character Types Open World Atmosphere Skate Character Encounters Character Progression Special Conditions Action Systems Gigantamax Minigames Popularity Systems Puzzles Star Collecting PvPvE Quests Card Customization Roguelike Mechanics Post-Apocalyptic Settings Exploration Character Selection Perks Multiplayer Features
The studio describes a procedurally assembled roguelite on the Mayflower that reacts instantly to player choices.