Overview
- The 3v3 project from Quantic Dream leans on deck‑built spellbooks to spawn AI units that handle most structure damage across lane objectives.
- Rounds feature three Lifestones per team and a hard 25‑minute limit, with victory awarded to the side that inflicts more total damage if time runs out.
- Previewers praised approachability from a shared spell pool and the spectacle of combat, with massive Titan summons becoming late‑game focal points.
- Feedback flagged a support‑oriented, low‑impact player feel, sluggish early pacing, floaty movement with easy disengages, and imbalanced base decks.
- Both outlets noted a lack of tools to command or reposition summons, and said live‑service story plans remain unclear as the Dec. 4–8 closed beta is set to inform tuning such as match length.