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Ghost Story Details Judas in New Dev Blog Focused on Its Anti-Social Protagonist and Reactive Roguelite Design

The studio describes a procedurally assembled roguelite on the Mayflower that reacts instantly to player choices.

Overview

  • Ghost Story published its second developer blog with new concept art and environment clips, and it did not announce a release date.
  • Ken Levine says the team sees the project as a “Judas Simulator” rather than a traditional FPS, centering gameplay on Judas’s outlook.
  • Judas is defined by a monologue about preferring vending machines to people, highlighting a character who relates to machines more than humans.
  • Players will choose among three leaders on the Mayflower, with decisions shifting who treats Judas as an ally or an enemy in real time.
  • The Mayflower’s environments are assembled by systems from tagged pieces such as VIP and Violator quarters, featuring routes like the “Stairway to Hell,” and the team plans to avoid live-service elements.