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Video Games Game Mechanics

Exploration

Open World Side Quests Collectibles Map Navigation Item Collection Resource Management Locations Quests Looting World Design Treasure Hunting Player Experience Puzzle Solving Procedural Generation Vehicles Pokemon Legends: Z-A Biomes Planets Player Agency Subnautica 2 Travel Mechanics Navigation Combat Mechanics Navigational Aids Item Locations Faction Systems Hidden Items RPG Elements Meditation Submarine Mining World-Building Resource Gathering Secrets Upgrade Components Map Systems Dynamic Weather Game Environments Combat Game Design Objectives Level Design Challenges Game Length Frostpunk 2 Linear Gameplay New Items Dune: Awakening New Biomes Creature Discovery Islands Map Design Loot Systems Game Areas Storytelling Inventory Management Movement Mechanics Tools In-Game Locations Underwater Exploration Items Planetary Systems Movement Abilities Santa Maria Houses Fast Travel Rooftop Navigation Environmental Hazards Clue Finding Crafting Game Maps Open World Games Dream Islands Defensive Gear Sailing Cave Systems Upgrades Cosmic Threats Climbing Metroidvania New Locations Cruise Mode Paleontology Meditation Spots Racing Simulation Shrines Caves Space Exploration Abilities Item Acquisition

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