Overview
- Nintendo says Metroid’s power-gated progression conflicts with go-anywhere open worlds, guiding a limited-area hub design that links to other regions.
- The team notes the project had already been restarted with Retro Studios, so undertaking another major redesign was not considered.
- Developers intentionally avoided faster modern shooter trends to maintain an adventure-first tempo.
- A bike traversal segment in the central zone was created to relieve exploration tension and manage pacing.
- The remarks appeared in Famitsu and were translated by Nintendo Everything, which also reported newly discovered cut NPC dialogue in the game’s files.