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Video Games Game Mechanics

Gameplay Features

Character Abilities Combat Systems Multiplayer Modes Character Customization Character Roles User Interface Combat Mechanics Multiplayer Multiplayer Features Resource Management Open World Weapons Character Development Abilities Zombies Mode Difficulty Levels Player Experience Customization Boss Fights Tactical Gameplay Progression Systems Quests Loot Systems Movement Systems New Content Exploration Replayability Parkour Mechanics Mission Design Character Progression Difficulty Options Puzzle Solving Character Design Destruction Mechanics Boss Battles Co-op Gameplay Difficulty Modes Puzzles Companions Boss Mechanics Enemy Types Performance Optimization Cinematic Elements Class Systems Player Feedback Level Design Photo Mode Stealth Systems New Game Plus Power-Ups Campaign Modes PvP Modes Strategy Games Expansion Pass DLC New Classes Player Agency Respawn Systems Body Shield Mechanic Weapon Upgrades Maps Gunplay Traversal Mechanics Echoes System Character Interaction Autosave Character Playability Bugs and Glitches Dungeon Creation Object Manipulation Strategic Play Hyperspace Jumping Character Balance Sailing Mechanics Civilization Changes Obstacle Courses World Generation Class-based Gameplay Expansions Game Progression Horde Mechanic Field of View Graphics Mission Creation Cut Content Component-based Crafting Player Engagement Action RPGs Meta Progression Vehicles Vault Hunters Tonics Weapon Systems New Locations Team-Based Play NPC Interaction New Regions Witchcraft Powers Environmental Design Weapons and Equipment

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