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Video Games Game Mechanics

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Open World Side Quests Map Navigation Collectibles World Design Pokemon Legends: Z-A Item Collection Travel Mechanics Planets Resource Management Navigation Procedural Generation Looting Player Agency Quests Tools New Items Planetary Systems Treasure Hunting Objectives Submarine New Locations Mining Loot Systems Movement Mechanics Paleontology Metroidvania Game Length Game Design Upgrades Dune: Awakening Linear Gameplay Clue Finding Challenges Dynamic Weather Navigational Aids Hidden Items Game Maps Map Systems Cave Systems Vehicles Rooftop Navigation Defensive Gear Items Shrines Climbing Puzzle Solving Fast Travel Combat Mechanics Santa Maria Houses Game Areas Faction Systems Level Design Combat Cosmic Threats Meditation Racing Simulation Meditation Spots Storytelling Environmental Hazards New Biomes Game Environments Frostpunk 2 Secrets Open World Games In-Game Locations Map Design Item Acquisition