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Video Games Game Mechanics

Gameplay Features

Character Abilities Combat Systems Character Customization Multiplayer Modes Multiplayer Character Roles Combat Mechanics Multiplayer Features Difficulty Levels Character Development Resource Management User Interface Zombies Mode Open World Boss Mechanics Loot Systems Abilities Boss Battles Quests Companions Customization Tactical Gameplay Replayability Parkour Mechanics Progression Systems Photo Mode New Content Destruction Mechanics Weapons Exploration Cinematic Elements Class Systems Enemy Types Player Experience Level Design Difficulty Modes RPG Elements Stealth Systems Exhibit Management New Game Plus Echoes System Campaign Modes Power-Ups Strategy Games Character Interaction Expansion Pass Object Manipulation NPC Interaction Hyperspace Jumping Sailing Mechanics Dungeon Creation Player Feedback Character Playability Autosave Class-based Gameplay Traversal Mechanics PvP Modes New Classes Player Agency Respawn Systems Body Shield Mechanic Weapon Upgrades Strategic Play Bugs and Glitches DLC Dice Rolls Expansions Horde Mechanic Civilization Changes Field of View New Locations Game Progression Obstacle Courses Power-ups Card Games Graphics Multiplayer Elements Puzzle Solving Subclasses Night Ops Story Mode Multiplayer Systems Armor Sets New Modes Mission Creation Real-Time Strategy Weapons and Equipment Team-Based Play Component-based Crafting Cut Content Action RPGs Meta Progression Vehicles Vault Hunters Tonics Weapon Systems World Generation Character Balance Skill Systems Rewind Feature

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