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Game Mechanics

Character Development Character Customization Character Interaction Turn-Based Combat Character Classes Exploration Combat Systems Quests Narrative Design Inventory Management Dice Systems Player Experience Narrative Choices Gameplay Tips Magic Systems Resource Management Metaphor: ReFantazio Thievery Gameplay Features Narrative Structure Romance Mechanics Skills Character Builds Quest Mechanics Party Member Upgrades Artificial Intelligence Dialogue Systems Modifications Companions Companion Systems Achievements Gear Upgrading Character Creation Gameplay Design Choice-Based Gameplay