Weapons Turn-Based Combat Stealth Mechanics Real-Time Combat Land Combat Spellcasting Path of Exile 2 Glory Kill System Realistic Combat Wound System Looting Mechanics Lies of P Equipment Management Player Agency Pokemon Legends Z-A Mounting Monsters Buff Acquisition Particle Weapons Game Trailers Kinesthetic Combat System Open World Games Progression Systems Crafting Systems Movement Mechanics Combat Styles Enemy Types Real-Time vs Turn-Based Dynamic Morphing Weapon Mechanics Skill Progression Random Encounter Mechanics Companions Action Combat
Early acclaim for its choice-driven Roman campaign is tempered by player complaints about account and connection requirements.