Protagonists Narrative Design Franchise Games Cinematic Sequences Companion Dynamics Party Mechanics Syndicate Relationships Playable Characters Transformation Spells Narrative Choices NPC Interactions Hero Characters Player Choices Deacon St. John Animal Familiars Rayman Classes Companion Characters Backstory Protagonist Journey Class Systems Raid Bosses Player Interaction Support Roles Combat Mechanics Autonomous Characters Historical Figures Protagonist Dynamics Multiclass Builds Gameplay Mechanics Armor Systems Storytelling Abilities Painkiller Class Abilities