Protagonists Narrative Design Franchise Games Cinematic Sequences Companion Dynamics Party Mechanics Syndicate Relationships Playable Characters Transformation Spells Narrative Choices NPC Interactions Hero Characters Deacon St. John Animal Familiars Rayman Classes Companion Characters Backstory Protagonist Journey Class Systems Raid Bosses Support Roles Combat Mechanics Autonomous Characters Historical Figures Protagonist Dynamics Multiclass Builds Abilities Armor Systems Class Abilities