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Video Games Game Design

Character Development

Protagonists Abilities Narrative Structure Class Abilities Class Systems Boss Design Player Strategies Narrative Design Playable Characters NPCs Player Choices Deacon St. John Animal Familiars Rayman Classes Companion Characters Backstory NPC Behavior Protagonist Journey Raid Bosses Player Interaction Support Roles Combat Mechanics Autonomous Characters Historical Figures Protagonist Dynamics Multiclass Builds Gameplay Mechanics Armor Systems Storytelling Painkiller Character Interactions Villains Voice Acting Race Characteristics Gameplay Styles Gameplay Strategies Character Abilities Voice Characters Diddy Kong Story Arcs New Characters Playstyle Options Protagonist Roles Claptrap Friendly Characters Humor in Games Aurora Factions Overwatch 2 Gameplay Balance FromSoftware Bounty Hunter Elden Ring Boss Battles Emotional Impact Protagonist Gender Representation Enemy Design Upgrades Friendship Mechanics Hero Classes Intelligent Creatures Unique Items Skill Progression Class Balancing Boss Fights Pokémon Franchise Games Companion Mechanics Quest Design Inspiration Quests Lara Croft Romanceable Characters Ensemble Narratives Attributes and Stats Samus Aran Morality Systems Player Abilities Cinematic Sequences Companion Dynamics Party Mechanics Syndicate Relationships Ultron and Groot Transformation Spells Narrative Choices NPC Interactions Hero Characters

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