Overview
- Playground Games confirmed the reboot will not change a character’s appearance based on moral choices.
- General manager Ralph Fulton said the original good–evil scale did not suit the new approach, which treats morality as subjective.
- Reputation is tracked by settlement and individual NPCs, with new locations treating the player as an unknown on arrival.
- Visible cues like horns would undercut the system, while townsfolk will loudly react to observed deeds in classic Fable fashion.
- Gameplay debuted at the Xbox Developer Direct on January 22, with a release window set for Fall 2026.