UI Improvements Control Schemes Accessibility Features Inventory Management Game Aesthetics Minimap Design Display Tweaks Menu Options Controls Immersion Techniques User Experience HUD Adjustments Patch Notes Gameplay Mechanics Visual Accessibility Community Feedback Player Experience Combat Specialties Innovations Modern Features Graphics Movement Mechanics Options Menu Pathfinding Player Customization Cinematics Save Systems Field of View Intuitive Design Hidden Features Furniture Placement Heads-Up Display HUD Customization Player Feedback HUD Design Crafting Systems