UI Improvements Control Schemes Accessibility Features Inventory Management Game Aesthetics Minimap Design Display Tweaks Menu Options Controls Immersion Techniques User Experience HUD Adjustments Patch Notes Gameplay Mechanics Visual Accessibility Community Feedback Player Experience Combat Specialties Innovations Modern Features Graphics Movement Mechanics Options Menu Pathfinding Cinematics Save Systems Field of View Heads-Up Display Intuitive Design Player Feedback HUD Design Crafting Systems