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Turn-Based Combat

Character Progression Character Development Character Classes Character Customization Combat Systems in RPGs Timing-Based Attacks AI Systems Class Systems Reactive Combat DM-less Systems Quick-Time Events XCOM Influences Choices and Consequences Character Abilities Button Timing Chaos Zero Nightmare Narrative Design Roguelike Elements Base-Building Mechanics Shallow Mechanics Tactical Battles Gestrals Arena Fights Tactical Strategy Vehicle Combat Battle Systems Word-Based Strategies Battle Strategies Item Usage Strategy Quality of Life Features Card Strategy Monster Taming Town-Building Tactical RPG Dungeon Crawling Player Agency Dynamic Combat Systems Archetype System