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Video Games Game Narrative

Storytelling

Character Development Character Arcs Character Relationships Player Choices World Building Historical Context Lore Factions Prequels Lies of P Player Contributions Characters Themes In-Game Lore Satire Historical Fiction Alternate History Conflict Resolution Raccoon City Psychological Themes Open-ended Narratives Time Travel Setting and World-Building NPC Interactions Campaign Design Immersive Worlds Quest Design Plot Structure World-Building Setting and Worldbuilding Zelda Franchise Environmental Storytelling Player Agency Character Archetypes Player Engagement Setting High-Fantasy Branching Narratives Cultural References Character Evolution FBC: Firebreak Game Lore

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