Character Development Character Arcs Character Relationships Player Choices Historical Context World Building Lore Factions Prequels Lies of P Player Contributions Characters Themes In-Game Lore Satire Alternate History Conflict Resolution Raccoon City Psychological Themes Open-ended Narratives Time Travel Setting and World-Building NPC Interactions Campaign Design Immersive Worlds Quest Design Plot Structure World-Building Setting and Worldbuilding Zelda Franchise Environmental Storytelling Setting High-Fantasy Branching Narratives Cultural References Character Evolution FBC: Firebreak Game Lore
Critics describe its card-driven, grid combat as punishing, with difficulty woven into a narrative of grief.