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Video Games Game Narrative

Storytelling

Character Development Character Arcs Character Relationships Player Choices World Building Lore Game Lore Factions Prequels Lies of P Player Contributions Characters Themes In-Game Lore Alternate History Environmental Storytelling Historical Context Raccoon City Psychological Themes Open-ended Narratives Time Travel Setting and World-Building NPC Interactions Immersive Worlds Quest Design Plot Structure Conflict Resolution High-Fantasy Branching Narratives Cultural References Character Evolution FBC: Firebreak