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Combat Systems

Melee Combat Turn-Based Combat Real-Time Combat Character Abilities Stealth Mechanics Boss Fights Difficulty Settings Gunplay Player Experience First-Person Perspective Character Classes Traversal Mechanics Character Progression Dynamic Combat Action Combat Fighting Styles Weapons Tactical Combat Character Development Customization Archetype System Space Marine 2 Multiplayer Modes Melee and Ranged Combat Progression Mechanics Action RPG Difficulty Levels Aggressive Combat Real-time Brawling Real-time Combat Tactical Gameplay Sword Fighting Modernization Character Customization Timed Button Presses Strategic Gameplay RPG Elements Light and Darkness Mechanics Enemy Design Camera Mechanics Action-Heavy Combat Repetitiveness Whip-based Traversal Non-lethal Engagements Action Combat in Dragon Age: The Veilguard Player Choice Combat Strategies Player Interaction Action RPGs Hack and Slash Input Issues Puzzle Solving First-Person Combat Witcher Spells Abilities and Skills Stealth and Gunplay Player Feedback Action-Based Gameplay Battle Pass Naval Combat Exploration Features Commands Ship Combat Pirate Yakuza Real-time RPG Combat Real-Time Turn-Based Combat Cooperative Play Parkour Mechanics Doom: The Dark Ages Turn-Based Systems Reactive Turn-Based Combat Crafting Systems Character Builds South of Midnight AI and Technology Player Agency Stamina Management Third-Person Shooter Brawling Mechanics MMORPG Elements Gadgets and Weapons Pirate Themes Monster Hunter Wilds Focus Mode Platforming Resource Management Glory Kills Class-Based Systems MMO-inspired Combat Shield Mechanics Cooperative Combat Boss Battles Third-Person Combat Gameplay Experience Final Fantasy 7 Rebirth Combat Enhancements Final Fantasy XVI Combat Sequences Friendship Mechanics Quality of Life Improvements Boss Fight Options Bloodborne Comparisons

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