Combat Systems Player Experience Gameplay Experience Gameplay Features Narrative Design Stealth Mechanics Single-Player Games Roguelite Gameplay Loop Level Design Gameplay Duration First-Person Perspective Survival Elements Game Features Merge System Character Abilities Survival Mechanics Stealth Gameplay Minigames Tactical RPGs Leveling Up Player Agency Missions Role-Playing Elements Real-Time Combat Simulation Games Multiplayer Modes Co-op Gameplay Romance Systems Player Choices Team-Based Games PvP Games Character Classes Multiplayer Games
Studio leaders say the late addition created the personal stakes they felt the story lacked.