Difficulty Levels Astro Bot Mechanics Speed Boost Progression Systems Horror Elements Dynamax Skill Trees Multiple Endings Enchantments Sensitivity Settings Game Progression Hero Design Character Customization Crossplay Team Play Leveling System Open World Games Mouse Controls Weapon Durability Item Durability Combo Systems Puzzle Solving Landmines Loadout Systems Boss Fights Specialist Abilities Difficulty Modes Streaks Player Housing Modules Unlocks and Skins Aesthetic Design Alternate Acts Kombat Pass Survival Skills Customization Options Player Experience Ship Upgrades Challenge Levels
The team says lessons from the 15–20 hour Overture will guide the next game.