Boss Fights Combat Systems Item Acquisition Weapons RPG Elements Defensive Strategies Unlocking Content Finding ATMs Third-Person View Vehicle Acquisition Location Finding Difficulty Settings Time Management Items Traffic Management Combat Player Experience Challenges Character Abilities Player Challenges User-Generated Content Immersion Item Discovery Helldivers Narrative Elements Quest Initiation User Experience Inventory Management Character Lore Character Classes Alpha State Story Quests Equipment
Recent walkthroughs verify the flare-to-parachute sequence, with fixed station spots players can route to each run.