Character Abilities Turn-Based Combat Weapons Melee Combat Real-Time Combat Action Combat Difficulty Levels Weapon Types Stealth Mechanics Boss Fights Player Experience Character Progression Fast-Paced Combat Weapon Variety Technical Combat Skill Trees Stamina Management Survival Horror Character Customization Character Development Character Design Tactical Combat Character Roles Parkour Mechanics Sword Fighting Defensive Strategies Sync Strikes Fighting Styles Martial Arts Combo Systems Aerial Combat Enemy Types Enemy Factions Soulslike Combat Boss Battles Character Classes Enemy Design Dynamic Combat Damage Types Parry System Action RPGs Brawler Combat Balance Changes Magic Systems Continuous Combat Medieval Combat Environmental Interactions Environmental Interaction Mobility Features Sekiro Gungfu Combat Ether Powers Dueling Mechanics Manga Influence Naval Combat Tutorials Skell Usage Infantry Character Relationships AI Development Inspiration User Interface Design Arena Fighters Swordplay and Archery Animalities Timing-Based Combat Close-Quarters Combat First-Person Combat Silent Hill 2 Underwater Combat Black Myth: Wukong Real-Time Action Skills Sword Combat Combat 2.0 Skill Activation Eikonic Challenge Insect Glaive Weapons and Abilities Hybrid Combat Combo-driven Combat Summoning Mechanics Character Management Role-Playing Games High-Octane Action Gameplay Issues Action RPG Player Choices High-Level Combat 2D Combat Historical Combat Action-Adventure Character Creation Boss Design Team Dynamics Hit Reactions Player Feedback Weapon Tweaks Soulslike Genre Drive Impact
No release date is set, though the developer signals a likely 2027 launch window.