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Playable Characters Protagonists Marvel Rivals Weapon Design Cameos Protagonist Dynamics Skins Borderlands 4 Gameplay Mechanics Hero Shooters Overwatch 2 Astro Bot Voice Acting Call of Duty Resident Evil Vault Hunters Cultural Representation Death Stranding 2 Assassin's Creed Shadows Level Design Narrative Design Animation Techniques Franchise Analysis Ability Mechanics Vampire Survivors Audience Engagement Dragon Ball Characters Extraction Shooter Companion Design Specialization PlayStation Borderlands Series Ciri Costumes Cosmetic Customization Fantastic Four Gore Features Hero Introduction Seasonal Events Armor Sets Urban Environments Fantasy Characters Fatal Fury Amiibo Characters FromSoftware Costume Design and Fan Service Whimsical Games Sonic Franchise Cosmetics Ninja Gaiden: Ragebound Star Wars Eclipse Classes Easter Eggs Black Panther Apex Legends Character Customization Final Fantasy 7 Yoshiyuki Sadamoto Visual Presentation Elden Ring Nightreign Buff Capabilities Art and Animation Unreal Engine 5 Hitman Series Course Design Modding Community Pixel Art Avatar: Frontiers of Pandora Skill Trees Vampire Characters Resident Evil Requiem Boss Characters Supporting Characters Rex Splode Donkey Kong Bananza Mega Evolutions Guest Characters Guild Wars 2 Realms of Pixel Ninja Gaiden 4 Devil Fruits Glimmer Kirby Air Riders Masahiro Sakurai Boss Design Wolverine Agent 47 Stealth Action-Adventure Procedural Generation Genshin Impact Gameplay Variety Subnautica 2 James Bond Franchise CL4NK Gameplay Balance Class Customization Megabonk Characters Shiroha Megabonk Enemy AI

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