Combat Systems Weapons Character Classes Character Abilities Combat System Character Development Cooperative Gameplay Resource Management Character Selection Survival Horror Weapon Balancing Quality of Life Improvements Inventory Management Stealth Mechanics AI Behavior Multiplayer Game Features Character Progression Movement Mechanics Exploration Shadow Realm Blessing Turn-Based Battles Enemy Encounters Elemental Powers Open-World Combat Mechanics Mission Structure Clicking Gacha System Combat Flow Skill Unlocking Star Wars Outlaws Survival Games Quests Role-Playing Elements Seasonal Mechanics Nintendo World Championships: NES Edition Day/Night Cycle Primary Weapon Difficulty Levels Game Modes Player Interaction Weapon Customization Player Strategy Tactical Gameplay Vehicle Physics User Interface Turn-Based Strategy World Simulation Multiplayer Gaming Obstacle Courses Multiplayer Features Hero Shooters Player Experience Tutorials Mobs Achievements Bug Fixes Hunting Mechanics Action-Adventure Games PvP Modes Metroidvania Call of Duty Series Operator Changes Fast-Paced Gameplay Character Stances Fishing Mechanics No Man's Sky Third-Person Action Armor Sets Map Travel Character Design Player Freedom Character Representation Co-op Gameplay Perspective Switching Perspective Changes Class Design Familiars Roguelite Platforming Game Length Interstellar Travel Character Types Weapon Balance Item Changes Single-Player Campaigns Pets Customization Tera Raids Single Player Character Interaction Third-Person Shooter Character Skills Collectibles Path of Exile 2 Total War Series Open World Games Infinity Nikki Team-Based Games