Combat Systems Movement Systems Character Customization Weapons Exploration Combat Resource Management Co-op Gameplay Character Design Character Development Character Progression Puzzles Customization Multiplayer Combat System Puzzle Solving Character Abilities Stealth Mechanics Dual-Wielding Character Interaction Turn-Based Combat First-Person Perspective Difficulty Settings Difficulty Levels Multiplayer Features Dynamic Weather Character Classes Open World Games Heroes Expeditions in Games Exhibit Management Innovative Gameplay Dynasty Management Dynamic Dialogue System Skill Systems Open World Roguelikes Graphics Game Structure Historical Context Empire Building Visual Enhancements Ages in Civilization VII Quest Design Day/Night Cycle Battles Focus Points Respawning Systems Vehicle Upgrades Killstreaks Physics Sandbox Cooking Mechanics DLC and Expansions Haptic Feedback Simulation Art Style Fishing Summoning Mechanics International Management Multiplayer Modes Challenge Levels Fishing Mechanics Cinematics Speedruns Pals Action RPGs Trick Control System Narrative Design City Building Dual-Weapon System Dual Protagonists Expansion Packs Settings Character Storylines Mystery Elements Branching Storylines Unique Weapons Looter Shooters Classes Exterminate Missions Cooperative Gameplay Missions Omnidirectional Movement Quality of Life Improvements Battle Systems Stability Issues Live Events Item Recovery Crafting Post-Apocalyptic Themes Skill Management Game Speed User Interface Customization Options Job Classes Witchcraft Powers Modifications Crafting and Cooking Squad-based Combat PvE Operations