Hero Abilities Art Style Boss Characters Customization Options Playable Characters Donkey Kong Enemy Types Player Preferences Aesthetics Enemy Design Cosmetics Antagonists 2D and 3D Integration Crossover Elements Game Mechanics Balancing Art Direction Deltarune Hero Kits Combat Mechanics Skins AI Integration Hero Design Enemies Leader Design Character Portrayal Takaya Imamura Goblins Character Edits Fantasy Themes Operator Roles Robots Monster Design Prospectors Development Pipeline Follower Forms Visual Style Wandering Wight Protagonists Criticism