Arts & Entertainment ❯Video Games
Gameplay Experience Player Choice Gameplay Loop Platforming Interactive Simulation Legacy of Kain Player Interaction Gameplay Styles Time Manipulation Branching Choices Cooperative Play Battle Mechanics Combat Systems Gameplay Strategies Genre Blending Character Classes Character Design Emotional Impact Player Experience Level Design Game Innovation
Featuring dungeon crawling, cooking mechanics, siege-engine combat, the playtest invites teams to feed a ravenous kaiju