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Game Mechanics

Character Classes Combat Mechanics Crafting Skill Trees Combat System Vocation System Controls Breeding System Rage System Special Abilities Combat Systems Blocking Abilities Character Progression Currency Resetting Loot Fusion Pals Breeding Character Customization Character Development Capture Rate Game Master Real-time Response Strategems Enemy Types Open World Exploration Curse Mechanic Inspiration Points Mission Objectives Challenges and Modes Dead by Daylight Killer Abilities Boss Fights Difficulty Levels In-Game Vehicles Car Quirks in Pacific Drive Technology and Upgrades in Games Story Paths Crafting Items Party Management Starting Criteria Boss Arenas Character Builds Leveling and Endgame Helldivers 2 Pokémon Game Mechanics Base Management Mega Evolution Geographical Exploration Skill System Combat Abilities Chapter Progression Crafting in Games Weapon Stats In-Game Communication Gameplay Features Achievements and Trophies Endgame Content Telekinetic Powers Tactical Combat Systems Game Difficulty Unit Management Character Effectiveness Game Balance In-Game Events Resource Management Pokemon Evolution Blue Laser Mechanics Defensive Strategies Wave-based Gameplay Defense Items Puzzle-Solving Itemization in Diablo IV Character Management Character Appearance Modification Dragon's Dogma 2 Dynamic Day/Night Cycle Time Progression Vocations in RPGs Battle Royale Games Saving Mechanism Dragonsplague Patch Updates Microtransactions Currencies Dragonsplague Illness Fast Travel Options Ship Customization Weapon Customization In-game Items Replayability Player Experience Community Engagement Unlocking Permadeath Strategic Gameplay Damage Types Transmogrification Gear Customization Procedural Generation

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