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Yoshida Leaves Combat Options Open for Future Final Fantasy Titles

He said the level of graphical realism will determine whether a title uses turn-based or action combat.

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Overview

  • At Anime Expo, producer Naoki Yoshida said there is no clear-cut answer on whether future Final Fantasy games will feature turn-based or action combat.
  • He acknowledged that Clair Obscur: Expedition 33’s strong reception has renewed interest in traditional turn-based systems for the franchise.
  • He argued that rising graphical fidelity can make turn-based combat feel dissonant, a key factor in Final Fantasy XVI’s action-only design.
  • He said battle systems must align with each title’s visual realism, narrative goals and overall gameplay vision and should not constrain future directors.
  • He confirmed ongoing development plans for Final Fantasy XIV through version 10.0 and expressed interest in creating a new online IP.