Yakuza Creator Predicts Shift Away from Game Size as a Key Selling Point
Toshihiro Nagoshi believes the gaming industry will soon prioritize content quality over sheer volume, even as he works on a large-scale project.
- Toshihiro Nagoshi, creator of the Yakuza series, suggests that the focus on game size is becoming outdated as players face an overwhelming number of releases.
- Nagoshi's new game, developed at NetEase's Nagoshi Studio, is an action-adventure title currently in the asset mass production phase.
- Despite advocating for smaller, more meaningful games, Nagoshi acknowledges that his current project is large in scale, necessitating a balance of size and content density.
- The trend of marketing games based on their size may shift, as developers like Nagoshi aim to make games that are engaging without being cumbersome.
- Nagoshi's studio is carefully considering the appropriate volume and map size for their new game, seeking to avoid repetitive gameplay experiences.