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Yakuza Creator Predicts Shift Away from Game Size as a Key Selling Point

Toshihiro Nagoshi believes the gaming industry will soon prioritize content quality over sheer volume, even as he works on a large-scale project.

  • Toshihiro Nagoshi, creator of the Yakuza series, suggests that the focus on game size is becoming outdated as players face an overwhelming number of releases.
  • Nagoshi's new game, developed at NetEase's Nagoshi Studio, is an action-adventure title currently in the asset mass production phase.
  • Despite advocating for smaller, more meaningful games, Nagoshi acknowledges that his current project is large in scale, necessitating a balance of size and content density.
  • The trend of marketing games based on their size may shift, as developers like Nagoshi aim to make games that are engaging without being cumbersome.
  • Nagoshi's studio is carefully considering the appropriate volume and map size for their new game, seeking to avoid repetitive gameplay experiences.
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