Overview
- Co-founder Sean Velasco told Bloomberg the game’s performance will decide the company’s future, calling it “make-or-break.”
- Velasco set targets: 500,000 copies would be “golden,” about 200,000 “really, really great,” and roughly 100,000 “not so good.”
- Bloomberg reported the studio has spent most of its capital, reduced headcount to around 15, and will close its Los Angeles office to go fully remote.
- An unannounced 3D Shovel Knight project was put on hold so the team can focus on Mina the Hollower.
- Mina was delayed a few weeks before an October 31 launch; it is playable start-to-finish but needs polish, and no new release date has been set.