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Yacht Club Games Faces ‘Make-or-Break’ Moment With Mina the Hollower

The studio says roughly 200,000–500,000 sales are needed to stay independent following an indefinite delay.

Overview

  • Co-founder Sean Velasco told Bloomberg the game’s performance will decide the company’s future, calling it “make-or-break.”
  • Velasco set targets: 500,000 copies would be “golden,” about 200,000 “really, really great,” and roughly 100,000 “not so good.”
  • Bloomberg reported the studio has spent most of its capital, reduced headcount to around 15, and will close its Los Angeles office to go fully remote.
  • An unannounced 3D Shovel Knight project was put on hold so the team can focus on Mina the Hollower.
  • Mina was delayed a few weeks before an October 31 launch; it is playable start-to-finish but needs polish, and no new release date has been set.