Overview
- Kojima said PlayStation informed Kojima Productions in mid‑June that it would cancel PHYSINT, and the studio spent about three months seeking a new publishing partner.
- Xbox formally agreed to publish PHYSINT and said the partnership expands its work with Kojima Productions to include film and television as well as games.
- Bloomberg reporting, citing people familiar with the matter, says PlayStation’s decision was driven by missed development deadlines, a ballooning budget and worries that the title would not remain a permanent PlayStation exclusive.
- Kojima and his studio say development is ongoing and that performance‑capture and casting work had already been underway; Kojima Productions retains the IP so future platform choices rest with the studio and its publisher.
- The move underscores PlayStation’s tighter fiscal oversight of big single‑player projects and gives Xbox a high‑profile IP that could bolster its PC strategy and media ambitions while leaving PlayStation availability uncertain.