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Xbox Puts Monthly Hour Limits on Cloud Gaming

Microsoft says rising cloud infrastructure costs require metering, with extra hours for sale plus pay-as-you-go playtime for non-subscribers.

Overview

  • Xbox announced on Thursday that, starting in November, Game Pass subscriptions will include monthly cloud-gaming caps of 15 hours for Ultimate, 10 hours for Premium, and 5 hours for Essential.
  • The company said the change is a cost-management move meant to help fund reliability and performance improvements and that it expects about 4% of Game Pass subscribers to be affected.
  • After users hit their included hours they will be able to buy additional cloud playtime through the Xbox Store, and people without Game Pass will be able to purchase pay-as-you-go streaming hours for eligible owned titles.
  • Microsoft will publish specifics on pricing, eligible games, regional availability, and tools to check remaining hours in November when the new system goes live.
  • The shift comes alongside other Xbox moves — tests of ad-supported streaming, a disc-to-digital program, and organizational changes under CEO Asha Sharma — and could push some players toward downloads, hardware upgrades, or buying extra cloud time.