Overview
- Independent tests on an RTX 3060 at 1440p Ultra show that 100% TSR settings jump from 29 FPS to 37 FPS after patch 1.4, a gain far beyond normal code optimizations
- Quality-mode results for DLSS and AMD FSR in the latest build match lower-quality performance from the launch version, indicating a hidden upscaling cap around 80–85% of native resolution
- Patch notes for versions 1.3 and 1.4 vaguely mention “adjustments to supersampling resolution limits” and optimizations for select GPU models, aligning with the forced upscaling behavior
- Community outrage has intensified over perceived deception in performance fixes, with players demanding that 505 Games and Leenzee Games clarify or roll back the resolution clamp
- Observers note that the undisclosed upscaling likely targets lower-end graphics cards, and further testing across more GPU models is needed to determine its full impact