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WoW: Forever Beta Faces Scaling Strain and Questions About Visual Authenticity

Engineers are expanding server capacity as an unverified forum post alleging reuse of later‑expansion assets sharpens player doubts about Forever's look and direction.

Overview

  • The public beta for World of Warcraft: Forever opened this month and has seen heavy demand that caused login queues and database or world‑pool bottlenecks, prompting Blizzard engineers to increase regional capacity.
  • An anonymous MMO‑Champion forum post that cites a creator video says many new Forever assets were lifted from later expansions and the poster vowed not to play, but Blizzard has not verified that claim.
  • Blizzard designers have acknowledged player feedback that some new models look too modern and specifically cited geometry and extra detail as concerns they are reviewing.
  • Developers are already tuning progression because rare gear is appearing too quickly, and the team has changed some quest rewards to slow the early rollout of blue items.
  • Forever is presented as a third, permanent WoW client separate from Classic and modern WoW, and the beta debate over visuals, the new Skyborne race, and monetization choices could shape launch decisions and long‑term player trust.