Overview
- The game was unveiled with a surreal, comedic trailer and supports solo play or co-op for up to four players.
- Players establish a local franchise under an omnipresent leader in a rural American setting.
- A branching ideology functions as a dynamic skill tree that unlocks abilities while imposing tradeoffs and consequences.
- Recruitment uses "cult vision" to identify NPC skills, and possession lets you control followers as a form of fast-travel.
- Base-building, farming and propaganda drive growth, with choices that can escalate to cannibalism and draw police attention; a 2026 release is planned and the Steam wishlist is live.