Overview
- John Hight says he would love to see a Dungeons & Dragons MMORPG but stresses the concept remains exploratory rather than an announcement.
- He argues the traditional MMO approach from Blizzard, Ultima Online and EverQuest needs updating for today’s players and technology.
- Hight says a green light would require assembling the right team, building the backend, and mapping a plan, calling the idea a “glimmer in my eye.”
- The push follows Baldur’s Gate 3’s success as Wizards expands its games slate, including Stig Asmussen’s single‑player action‑adventure at Giant Skull and a Monolith‑led incubation led by Michael de Plater.
- Existing D&D MMOs like Dungeons & Dragons Online and Neverwinter persist but are aging, and any new effort could take years to materialize according to coverage summarizing Hight’s comments.