Overview
- CD Projekt Red revealed the tech demo during Epic Games’ State of Unreal event, demonstrating the game’s in-engine build on a base PlayStation 5 at a steady 60 frames per second with ray tracing enabled.
- Unreal Engine 5.6 features such as Nanite Foliage and the Fast Geometry Streaming Plugin were showcased to render dense, high-fidelity vegetation and speed up open-world loading.
- A new animation framework powered over 300 independently animated NPCs on screen while Multi-Character Motion Matching and the Unreal Chaos Flesh Solver delivered realistic horse and character movements.
- The sequence followed Ciri exploring the snowy mountains of Kovir and entering the bustling port town of Valdrest, underscoring the game’s focus on immersive world-building.
- CD Projekt Red reiterated that Witcher 4 remains in full development with no planned release before 2027 as it refines these cutting-edge systems.