Particle.news

Download on the App Store

Witcher 4 Tech Demo Runs on Standard PS5 at 60 FPS with Ray Tracing

The demo highlights Unreal Engine 5.6 innovations that CD Projekt Red plans to use in building its most ambitious open-world RPG ahead of its 2027 launch.

Nanite Foliage in The Witcher 4 tech demo
Image
Image
Image

Overview

  • CD Projekt Red revealed the tech demo during Epic Games’ State of Unreal event, demonstrating the game’s in-engine build on a base PlayStation 5 at a steady 60 frames per second with ray tracing enabled.
  • Unreal Engine 5.6 features such as Nanite Foliage and the Fast Geometry Streaming Plugin were showcased to render dense, high-fidelity vegetation and speed up open-world loading.
  • A new animation framework powered over 300 independently animated NPCs on screen while Multi-Character Motion Matching and the Unreal Chaos Flesh Solver delivered realistic horse and character movements.
  • The sequence followed Ciri exploring the snowy mountains of Kovir and entering the bustling port town of Valdrest, underscoring the game’s focus on immersive world-building.
  • CD Projekt Red reiterated that Witcher 4 remains in full development with no planned release before 2027 as it refines these cutting-edge systems.