Overview
- Konrad Tomaszkiewicz says AI can help but should not replace creatives, arguing games made solely with AI will lack "soul."
- Rebel Wolves used AI-generated voices to test dialogue, then brought in hired actors for the final recordings.
- The team is automating checks for environment mesh intersections with in-house tooling to let QA focus on judging the game's quality.
- Tomaszkiewicz cautions that current AI can infringe author rights by learning from human-made work and generating outputs from it.
- Blood of the Dawnwalker is in development for PC, PS5, and Xbox Series X/S, with release targeted for next year.