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Wardogs Sells Over 1 Million on Early Access Launch as Servers Collapse

The launch surge exposed Bulkhead’s infrastructure limits, prompting a client hotfix and staged re‑entry to restore play.

Overview

  • Wardogs, which launched into Steam Early Access on September 10, 2026, converted more than one million wishlists into over one million day‑one sales and reached a peak concurrent player count in the three‑hundreds of thousands.
  • The sudden demand overwhelmed Bulkhead’s servers, causing long login queues and downtime that led the studio to force a client update, restart services and allow players back in in controlled waves.
  • Bulkhead published Season 1 patch notes at launch that slow progression and move high‑end unlocks behind more grind, and the studio said it will publicly announce cheater bans and adjust player‑report weighting to curb bad‑faith reports.
  • The game entered Early Access at $39.99 with a planned stepped pricing path to $49.99 and $59.99 by full release, a 1–2 year Early Access development roadmap, and console ports targeted for 2028.
  • The episode highlights a risk for smaller live‑service developers when wishlist momentum converts to instant demand: players face access problems and review backlash while studios must scale servers, negotiate platform rate limits and manage community trust.