Overview
- Void Interactive, the developer of 'Ready or Not', confirmed a hacking incident where some source code and directory information were stolen.
- Over 4TB of data, including the game's complete source code and console builds, was reportedly taken in March.
- The breach was attributed to vulnerabilities in TeamCity's cloud services, used by Void Interactive for build management.
- No user-related or staff information has been compromised, according to the developer.
- Investigations are ongoing, but the impact appears limited to the TeamCity services interface.