Particle.news
Download on the App Store

Veteran Bethesda Designer Says Starfield Isn’t the Calibre of Fallout or Elder Scrolls, Citing Procedural Scope

Bethesda says a dedicated team is working to make space travel more rewarding.

Overview

  • Bruce Nesmith, a longtime Bethesda developer and lead designer on Skyrim who left in 2021 after working on Starfield as a systems designer, said the game is good but not on par with Fallout or The Elder Scrolls.
  • Nesmith attributes the shortfall largely to heavy procedural generation, which he says makes many planets feel too similar and undermines exploration.
  • He adds that space traversal poses design limits, describing space as inherently unexciting and not where the game’s core thrills should reside.
  • He believes the game’s reception was shaped by expectations tied to the Bethesda name, arguing it would have been judged differently if released by another studio.
  • Bethesda, in comments reported by GamesRadar+, says part of the team is focused on space gameplay to make travel feel more rewarding.