Overview
- Players select a clan at the start that locks in a unique passive and early abilities, with additional powers from other clans available later.
- Cross-clan abilities require specific Blood Resonance gathered from city activities, awakening through the correct clan contact, then spending Ability Points with costs affected by affinity.
- Affinity reduces Ability Point costs and increases by completing quests for clan leaders, helping expand builds beyond a starting clan.
- Ability loadouts can be mixed across clans, active skills can be swapped at any time including during combat, and only one ability per tier can be equipped alongside a clan passive and perk.
- Guides highlight distinct playstyles for each clan and advise newcomers to consider Tremere for its vanish-on-feed passive that protects the Masquerade and its potent early Blood Curse.