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Unreal Engine 5.6 Brings 60 FPS Ray Tracing and Major Performance Upgrades

The Epic Games Store has distributed over $2.1 billion to developer partners.

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Overview

  • Epic released Unreal Engine 5.6 with optimizations designed to power high-fidelity, large-scale open worlds at 60 fps on current consoles, high-end PCs and mobile devices.
  • UE5.6’s updated Lumen Global Illumination system achieves 60 fps ray tracing by offloading critical tasks from the CPU to the GPU.
  • MetaHuman 5.6 is now embedded in the engine, delivering Epic’s most advanced digital human creation framework after exiting early access.
  • Developers can accelerate asset loading with the experimental Fast Geometry Streaming Plugin, leveraging asynchronous physics state creation for smoother workflows.
  • Epic showcased The Witcher 4 running at 60 fps with ray tracing on PlayStation 5 to demonstrate UE5.6’s real-world capabilities.