Overview
- Epic released Unreal Engine 5.6 with optimizations designed to power high-fidelity, large-scale open worlds at 60 fps on current consoles, high-end PCs and mobile devices.
- UE5.6’s updated Lumen Global Illumination system achieves 60 fps ray tracing by offloading critical tasks from the CPU to the GPU.
- MetaHuman 5.6 is now embedded in the engine, delivering Epic’s most advanced digital human creation framework after exiting early access.
- Developers can accelerate asset loading with the experimental Fast Geometry Streaming Plugin, leveraging asynchronous physics state creation for smoother workflows.
- Epic showcased The Witcher 4 running at 60 fps with ray tracing on PlayStation 5 to demonstrate UE5.6’s real-world capabilities.