Overview
- Over half of the median Steam player’s library goes unplayed, according to data cited by Zukowski, underscoring a habitual buy-but-don’t-play pattern.
- Steam’s legendary sales events and bundle deals, including Humble Bundle partnerships, intensify hoarding by rewarding the act of collecting titles.
- Developers continue to accept Valve’s 30 percent revenue share because this hoarder-driven market sustains high purchase volumes even without actual gameplay.
- By focusing on hobbyist collectors rather than active players, Steam avoids direct competition for limited leisure hours from streaming services and social media.
- Experts liken the ‘pile of shame’ to other collecting hobbies—books, models, yarn—highlighting how Steam’s platform features exploit broad collector psychology.