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Unity Reverses Controversial Runtime Fee Under New CEO

Unity's new leadership cancels the unpopular fee and announces traditional price increases to regain trust with developers.

  • Unity has canceled its controversial Runtime Fee effective immediately, which had sparked widespread backlash from game developers.
  • New CEO Matthew Bromberg, who replaced former CEO John Riccitiello after the fee's fallout, emphasized the need for predictable, partnership-based pricing.
  • Unity Pro and Unity Enterprise subscriptions will see price increases of 8% and 25% respectively, effective January 1, 2025.
  • The company aims to focus on improving and maintaining the Unity 6 game engine, promising a more stable and reliable product for developers.
  • Bromberg's strategy includes doubling the revenue ceiling for Unity Personal users to $200,000, allowing more developers to use the engine for free.
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