Unity Reverses Controversial Runtime Fee Under New CEO
Unity's new leadership cancels the unpopular fee and announces traditional price increases to regain trust with developers.
- Unity has canceled its controversial Runtime Fee effective immediately, which had sparked widespread backlash from game developers.
- New CEO Matthew Bromberg, who replaced former CEO John Riccitiello after the fee's fallout, emphasized the need for predictable, partnership-based pricing.
- Unity Pro and Unity Enterprise subscriptions will see price increases of 8% and 25% respectively, effective January 1, 2025.
- The company aims to focus on improving and maintaining the Unity 6 game engine, promising a more stable and reliable product for developers.
- Bromberg's strategy includes doubling the revenue ceiling for Unity Personal users to $200,000, allowing more developers to use the engine for free.