Overview
- Developer D-CELL and publisher Playstack shifted the launch from November 6 to December 9 on PlayStation 5, Xbox Series X/S, and PC via Steam.
- Final testing uncovered a low-repro progression blocker that the team deemed unreleasable for the planned build.
- The delay decision was made only hours before the announcement and was communicated immediately to players.
- The studio rejected a staggered rollout and will ship all platforms together due to console certification timelines.
- December 9 was chosen to avoid a crowded November slate and to allow extra pre-launch preparation.