Overview
- Valley of Memory adds the new AlUla region and a pre‑finale chapter for Basim, with Ubisoft estimating roughly six or more hours of new story and activities.
- Players gain mission replay via Animus Sequences with optional challenges, plus rewards including visual filters inspired by past Assassin’s Creed entries.
- Movement receives a broad refresh with manual jumps, freer side and back ejects, and a modernized control scheme aimed at smoother parkour.
- The update introduces new difficulty presets and a custom mode, an added skill (Engineer 2), and higher‑tier tool upgrades across the game.
- Multiple outlets report involvement or funding tied to Savvy Games Group/PIF; Ubisoft says it retained creative control and has not detailed terms, as staff questions about reputational risk were reported earlier this year.