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Ubisoft Reports €1.3 Billion Loss and Launches Third Phase of Cuts

Accelerating AI tools to streamline production, Ubisoft seeks to repair large write-downs to restore free cash flow by 2028.

Overview

  • Ubisoft disclosed Thursday that it posted a €1.3 billion operating loss for fiscal 2026 driven by cancelled and delayed high‑cost projects.
  • The company said it spent €1.855 billion on R&D in fiscal 2026 and that about 75% of that spending was tied to cancelled or postponed games and accelerated amortization.
  • Over the past year Ubisoft has cut more than 1,000 developers and is entering a third cost‑reduction phase that aims to lower annual costs from €1.435 billion to €1.25 billion, a move the company says will include further studio and departmental layoffs.
  • Ubisoft confirmed a franchise‑first roadmap with planned releases through March 2029, naming Assassin's Creed: Hexe with a 2027 target and projects such as Codename Invictus and Assassin's Creed: Jade while also releasing smaller titles like the Assassin's Creed: Black Flag remaster.
  • Management expects fiscal 2027 to be a free‑cash‑flow low point with recovery beginning in 2028 and growth in 2029, and it is accelerating internal AI projects such as Ubisoft Teammates to cut development costs and speed production.